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- /*******************************************************************
-
- MenuWindow.c
-
- Does open a simple window with some easy gadgets and a very
- simple menu.
-
-
- *********************************************************************/
-
- #include "MenuWindow.h"
-
- /********************************************************************/
- // locale prototypes
-
- BOOL OpenDOpusWin( WindowHandle *wh );
-
- BOOL HandleWindow( WindowHandle *wh );
-
- BOOL HandleMenu( WindowHandle *wh );
-
- /********************************************************************/
-
- void OwnWindow( STRPTR args, struct Screen *screen )
- {
- WindowHandle *wh;
-
- if( (wh = AllocMemH(mempool, sizeof(WindowHandle))) ) // allocate some memory
- {
- wh->screen = screen; // store the screen pointer
-
- if( OpenDOpusWin(wh) ) // open the window
- {
- // we copy now the arguments into the text gadget
- // if we have supplied some...
-
- SetGadgetValue( wh->olist, GADGET_ID_TEXT, (ULONG) args );
-
- while( TRUE )
- {
- // I use here Wait(), so it is easier with the changes
-
- wh->signals = Wait( 1 << wh->win->UserPort->mp_SigBit ); // wait for window events
-
- if( wh->signals & 1 << wh->win->UserPort->mp_SigBit )
- if( HandleWindow(wh) )
- break; // does end the while loop
-
- }
-
- CloseConfigWindow( wh->win );
- }
-
- FreeMemH( wh ); // free our memory
- }
- }
-
- /********************************************************************/
- // This function does open our window. We could have done this in the
- // function OwnWindow() too, but we need this function later again.
-
- BOOL OpenDOpusWin( WindowHandle *wh )
- {
- NewConfigWindow ncfgwin; // we need a NewConfigWindow structure too
- // of couse you could also allocate it with
- // AllocMemH()...
-
- // and have to fill it
-
- ncfgwin.nw_Parent = wh->screen; // open on this screen
-
- // getting a localized title...
- ncfgwin.nw_Title = DOpusGetString( locale, MSG_WINDOW_TITLE );
-
- ncfgwin.nw_Dims = &cfgwin; // a pointer to the ConfigWin structure
- ncfgwin.nw_Locale = locale; // the module locale pointer (from modinit.c)
- ncfgwin.nw_Port = NULL; // we doesn't supply a port
- ncfgwin.nw_Font = NULL; // just taking the screen font
- ncfgwin.nw_Flags = WINDOW_REQ_FILL | // fill with stripple pattern
- WINDOW_AUTO_KEYS | // handle keys automatic
- WINDOW_SCREEN_PARENT; // nw_Parent points to a screen
-
- if( (wh->win = OpenConfigWindow(&ncfgwin)) ) // open the window
- {
- if( (wh->olist = AddObjectList(wh->win, odef)) ) // add the gadgets
- {
- // now we add the menu...
-
- AddWindowMenus( wh->win, winmenu );
-
- return TRUE;
- }
-
- CloseConfigWindow( wh->win ); // in error case do not forget :-)
- }
-
- return FALSE;
- }
-
-
- /********************************************************************/
- // we does only close the window, if the closegadget was pressed
- // if you want to close it within a gadget, you must only in the
- // right case set "stop" to TRUE
-
- BOOL HandleWindow( WindowHandle *wh )
- {
- BOOL stop = FALSE;
- ULONG value;
-
- while( !stop && (wh->imsg = GetWindowMsg(wh->win->UserPort)) )
- {
- switch( wh->imsg->Class ) // let's handle the IDCMP
- {
- case IDCMP_GADGETUP:
- switch( GET_ID(wh->imsg) )
- {
- case GADGET_ID_CYCLE: // we copy simply the same text to the text gadget
-
- value = GetGadgetValue( wh->olist, GADGET_ID_CYCLE ) + MSG_CLICK_ME;
- SetGadgetValue( wh->olist, GADGET_ID_TEXT, (ULONG) DOpusGetString(locale, value) );
- break;
-
- case GADGET_ID_OKAY: // doing a message
-
- SetGadgetValue( wh->olist, GADGET_ID_TEXT, (ULONG) DOpusGetString(locale, MSG_OKAY_DONE) );
- break;
-
- case GADGET_ID_CANCEL:
- SetGadgetValue( wh->olist, GADGET_ID_TEXT, (ULONG) DOpusGetString(locale, MSG_CANCEL_DONE) );
- break;
- }
-
- break;
-
- case IDCMP_CLOSEWINDOW:
- // we can not simply return here, the IntuiMessage must replied first
-
- stop = TRUE;
- break;
-
- case IDCMP_MENUPICK:
- stop = HandleMenu( wh );
- break;
- }
-
- ReplyWindowMsg( wh->imsg );
-
- // remember: You should not use any other routines
- // to get/reply the messages of this window than
- // GetWindowMsg() and ReplyWindowMsg() !!
- }
-
- return stop;
- }
-
- /********************************************************************/
-
- BOOL HandleMenu( WindowHandle *wh )
- {
- switch( GET_MENUID(wh->win, wh->imsg) )
- {
- case MENU_ID_SAVE: // doing a simple thing
-
- DisplayBeep(NULL);
- break;
-
- case MENU_ID_QUIT: // we does really quit here
-
- return TRUE;
-
- case MENU_ID_ITEM: // I leave it here empty
- // it should be no problem for you to
- // insert something...
-
- break;
- }
-
- return FALSE;
- }
-